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January 24, 2020 by phicks2012

New Proposed D&D Character Class: The Drama Queen

“A human in clanging plate armor holds her shield before her as she rushes at the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage. A dwarf in chain mail interposes his shield between the ogre’s club and his companion, knocking the deadly blow aside. His companion, a half-elf in scale armor, swings two scimitars in a blinding whirl as she circles the ogre, looking for a blind spot in its defenses. A gladiator fights for sport in an arena, a master with his trident and net, skilled at toppling foes and moving them around for the crowd’s delight — and his own tactical advantage. His opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings — as fighters, they all share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. And they are well acquainted with death, both meting it out and staring it defiantly in the face.” http://mystara.michaelbrandeberry.com/index.php?title=Fighter

The Drama Queen is neither a fighter nor a hero. She huddles behind the largest tree she can find in her hand-me-down armor, complaining that she really shouldn’t be there because she has asthma or a migraine, and whining that if someone would only provide her with a better weapon she wouldn’t be in this predicament.

Talented Complainers
Drama Queens learn the basics of all complaint styles. Every Drama Queen can swing any hand-held weapons with some degree of skill, but only if they have to. Likewise, a Drama Queen can wear any form of armor. Beyond that basic degree of familiarity, each Drama Queen specializes in some sort of “Excuse”. Some concentrate on physical limitations, some on poor health, and some on never having the coin to purchase equipment for themselves. This combination of broad general ability and extensive specialization makes Drama Queen truly aggravating.

Creating a Drama Queen
The Drama Queen can be any character race or gender. As you build your Drama Queen, think about two related elements of your character’s background: Why are you unable to do for yourself, and how do you complain about it? Are you just particularly clueless? Did you refuse help from a mentor, perhaps because they expected too much of you? What drove you to this training in the first place? General laziness, over-estimation of your own contributions and stupidity might all have been factors.

You might always have been this way, or maybe you were spoiled by over-indulgent parents or significant other who never expected anything of you. Or you might be self-taught — unpolished but well tested in the area of excuses. Did you use this as a way to escape expectations, or are you following a proud family tradition? Where did you acquire your meager weapons and armor? They might have been family heirlooms, or thrift store bargains, or perhaps you borrowed them from a friend and never returned them. Too bad that your armaments are now among your most important possessions — the only things that stand between you and death’s embrace – except for all of your party members.

Quick Build
You can make a Drama Queen quickly by following these suggestions. First, make Dexterity or Charisma your highest ability score, depending on whether you want to focus on avoiding combat or on wheedling help out of others. Your next-highest score should be the other of the two.

Level Proficiency
Bonus Features
1st +2 Hiding behind obstacles
2nd +2 Opportune weapon dropping
3rd +2 Armor malfunction

4th +2 Whining Improvement
5th +3 Secondary Excuse

6th +3 Poor Me
7th +3 Aggravation

8th +3 Perpetual Victim

9th +4 Feign Injury
10th +4 Blame Shifting

11th +4 Extra Whine (One Use)
12th +4 Ability Score Improvement

13th +5 Oblivion (two uses)

14th +5 Ability Score Improvement

15th +5 Drama Queen Archetype Feature

16th +5 Ability Score Improvement

17th +6 Thick Skin (three uses)
18th +6 Drama Queen Archetype Feature

19th +6 Ability Score Improvement

20th +6 Manipulation

Class Features
As a Drama Queen, you gain the following class features.
Hit Points
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + your Charisma modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Charisma modifier per level after 1st

Armor: Any supplied by others
Weapons: Any supplied by others
Tools: Social Media
Saving Throws: Charisma and Dexterity
Skills: Choose two skills from Power Whine, Manipulate Party Members, Panhandle, Pity Party, Guilt Trip, Power Pout, or Glower.

You start with the following equipment, in addition to the equipment granted by your background:
• (a) leather armor or (b) cloth armor
• (a) a martial weapon and a shield
• (a) at least one malfunctioning item (preferably malfunctioning because you failed to take proper care of it).
• (a) a dungeoneer’s pack or (b) an explorer’s pack

Whining Style
You adopt a particular style of whining as your specialty. Choose one of the following options. You can’t take a Whining Style option more than once, even if you later get to choose again.
Poor Health
You gain a +2 bonus to saving throws you make versus Constitution
While you are wearing armor, you gain a +1 bonus to AC while hiding
Financial Hardship
When you need equipment, you gain a +2 bonus to bartering skills
Perpetual Victim
When an enemy rolls a 1 or 2 on a damage die for an attack made with a melee weapon wielded with two hands, you get a saving throw for being excessively picked on.
Bad Day
When a creature sneaks upon you, you can get a saving throw if you have already been hit once in the past 24 hours.
Once per game week you can avoid combat by retreating to a safe place and claiming to be depressed.

Two-Pronged Complaint
When you avoid fighting, you can add your ability modifier to the effective range of your second excuse.
Second Wind
You have a limited well of stamina that you can draw on to complain. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your Drama Queen level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment while running away. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Drama Queen Archetype
At 3rd level, you choose an archetype that you strive to emulate in your whining styles and techniques. Choose Whine Wizard, Moan Master, or Gripe Guru, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Extra Whine
Beginning at 5th level, you can whine twice, instead of once, whenever you take the Attack action on your turn.
The number of whines increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Drama Queen Archetypes (Whine Wizard, Moan Master, or Gripe Guru)

Different fighters choose different approaches to perfecting their fighting prowess. The whining archetype you choose to emulate reflects your approach.

Whine Wizard
The archetypal Wizard focuses on the development of raw guilt trip power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with irritating vocal tone to get their way.
Improved Critical
Beginning when you choose this archetype at 3rd level, your whine attacks score a critical hit on a roll of 19 or 20.

Moan Master
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.
In addition, when you flee, the distance you can cover increases by a number of feet equal to your Strength modifier.
Additional Moaning Style
At 10th level, you can choose a second option from the Moaning Style class feature.
Superior Critical
Starting at 15th level, your whine attacks score a critical hit on a roll of 18–20.

Gripe Guru
At 18th level, you attain the pinnacle of resilience in getting out of doing anything for yourself. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

This character will rarely fight, but will complain endlessly if even minor damage is taken, or if other characters who did fight do not want to share the spoils equally with a non-combatant.The Drama Queen will not take proper care of his or her equipment, but will use faulty equipment as an excuse not to participate. He or she will always claim (whether it’s true or not) to be afflicted with at least one or two legitimate conditions that he or she does not really suffer from — examples being PTSD, Bipolar, and Bad Upbringing — that will be used as excuses not to share work or danger, and lack of praise and recognition will cause them to do less rather than more.

This is, in short, a perfect character class to play if you want to be really, REALLY annoying.

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